Three copies of Gush seems to be the perfect number, It's a card that you almost always want to draw during a game, but you don't want to draw too many copies either
This can indirectly kill you against faster decks when you draw it too often
We also see the Darling children adopting the pirate life for themselves while still in Neverland
Theres a significant hierarchy even within this group, but generally any type which can boast more than one of its own signature typal cards is closer to the elite than it is to the generic rabble
The game begins by playing a number of different efficiently priced spin creatures, many of which have strong secondary abilities, including making more spin tokens (Arasta, Bread Weaver, Drider, Penumbra Spider, Twin-Silk Spider, etc
By changing the seed number, you can explore multiple results while keeping the same overall input